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Kinect Drawing Program
SOFTWARE
TouchDesigner
DESCRIPTION
This project is an interactive prototype that allows users to control a drawing program through hand gestures. Using TouchDesigner and a Kinect, it tracks movement and translates it into visual input, offering a hands-free, intuitive drawing experience. This prototype represents my ambition to push the boundaries of technology, eventually developing systems where visual effects dynamically react to body movement—an area of innovation I’m passionate about exploring further.
PROJECT BREAKDOWN



TUTORIAL:
A flat right hand draws, a fist erases, a flat left hand controls color selection along the Z-axis, and pointing both hands clears the screen. This creates an intuitive, hands-free drawing experience.
MOVEMENT TRACKING NETWORK:
This network captures and processes movement data using nodes that track hand gestures via a Kinect. It handles inputs from the sensor, processes them through logic gates and filters, and sends the data to a drawing system, enabling gesture-based control. This portion focuses on translating movement into drawing actions.
USER INTERFACE NETWORK:
This network manages the rendering and visual output for the gesture-controlled drawing system. It processes input data from the movement tracking system, applies drawing and rendering techniques, and outputs the visual results in real time. This section includes operations for creating and clearing shapes, rendering them live, and managing the visual elements on the screen.
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